PURSUIT
OBJECTIVE
Pursuit is an obstacle race with both Contenders receiving a 3 second headstart on the pursuing Gladiators.
On the whistle the Contenders must race over a snake beam whilst making sure that they touch the yellow markers on each corner (failure to do so will be a 2 point penalty) and also keep their feet off the floor (failure to do so will result in a 1 point penalty). Next up is a hand ladder, yet again competitors must make sure that they touch the yellow first rung and last rung to not encounter another point penalty. After a sprint to the other side of the Arena Contenders must then tackle the wire bridge (again touching the yellow markers) , climb over a low wall, crawl under a web trap, climb over a high wall (with aid of a rope), run over the next web trap and then have a sprint to the finish line. During all of this a Gladiator is in hot pursuit hoping to tag the Contender and take them out of the game.
FACTS
Pursuit was one of the few events that took up the entire floor space of the arena.
The original Pursuit course consisted of: snake beam, wire bridge, hand ladder, run over a web trap, low wall, run over yet another web trap, high wall and a sprint finish. The first Contender past the finish line picked up 10 points, the second Contender was awarded 5 points. Contenders scored no points if they were caught by the Gladiator.
Pursuit was revamped in 1995 (Series 4) and the course consisted of: snake beam, hand ladder, sprint to the other side of the arena, wire bridge, low wall, crawl under a web trap, high wall, run over a web trap and a sprint finish.
G-Force Cheerleaders helped the referee John Anderson to see if either Contenders or Gladiators had encountered a point penalty either by touching the floor on the snake beam or wire bridge or missed out a yellow marker throughout the course. If a competitor had received a penalty G-Force would raise a flag to inform the referee.




